While we started this class by learning about basic operations in Fusion360, there are a lot of other interesting tools to use to create more advanced shapes and designs! This tool can be used to create 3D models for digital use or to print. It can be very useful for digital arts and humanities work as it can be used to recreate historical objects that are destroyed or have been decayed to a point that photogrammetry wouldn’t capture the original piece. Modeling historical objects that only have descriptions and no photo records could also be an interesting way to learn more about an ancient society that we have little record of. 3D modeling really just provides you with a blank canvas that can be utilized in as many ways as you can think of. We’ve already gone over the basic tools of Sketch, Extrude, Fillet, and applying materials so here are some more tools Fusion360 has to offer to make a more complicated or organic shape.
Revolve
First, sketch a shape with one flat side to be the axis it revolves around.Next, finish the sketch as select the resulting shape.Then, select the revolve tool and click on the axis you want the shape to revolve aroundYou can then choose the extent that the sketch revolves, either all the way around……Or at the angle value you specify
Sweep
Again, start with a sketch. This time you’ll need a path for the sketch to sweep across and the sketch for the profile that will be swept across the pathThen, click on the sweep toolSelect your profile and pathAnd choose the length for the path, you can go longer than the original path……Or shorterYou can also modify the taper angle to make the shape increase in size as the path goes on
Loft
Start with another sketchThen click the offset plane tool to create a plane above this sketch to sketch onYou can then change the height to whatever works for you designThen create another sketch on the higher plane for your first sketch to loft toClick on the loft tool and the two sketch profiles you createdAnd here is the final result!
Chamfer
Start with an shape/extruded sketchSelect all of the edges of the shape that you want to modifyThen specify the distance you want it to be chamfered. It can be used similarly to filet for more geometric designs.At more extreme distance values, you can create more complex geometric shapes very easilyYou can also change the corner type to simplify the design and smooth smaller edges together to create more geometric shapes
2 thoughts on “Delving Further into Fusion360: Tutorial”
I thought you made a really nice tutorial. I had never used any of the tools you described in my own experience with fusion, but I think that just shows how superficially my understanding is. I find the loft tool really interesting. I am assuming you are able to connect any two sketches which seems like a really good tool for making adaptors.
Hi Emilia, I really like your tutorial! I was also very interested in learning more about the capabilities of Fusion360 after we tried it out a bit in class. When I clicked on your post, I expected a tutorial on how to build a singular object, and I appreciate that instead you showed how to use many different tools individually. I think that makes it more widely-applicable for people to use with different projects. Also, your use of several pictures is extremely helpful, especially since this is in the context of 3D modeling. Great work!
I thought you made a really nice tutorial. I had never used any of the tools you described in my own experience with fusion, but I think that just shows how superficially my understanding is. I find the loft tool really interesting. I am assuming you are able to connect any two sketches which seems like a really good tool for making adaptors.
Hi Emilia, I really like your tutorial! I was also very interested in learning more about the capabilities of Fusion360 after we tried it out a bit in class. When I clicked on your post, I expected a tutorial on how to build a singular object, and I appreciate that instead you showed how to use many different tools individually. I think that makes it more widely-applicable for people to use with different projects. Also, your use of several pictures is extremely helpful, especially since this is in the context of 3D modeling. Great work!