3D Modeling Art

My project takes image data provided by the British Museum to create 3D models of two different sculptures.

5 thoughts on “3D Modeling Art

  1. This is really, really cool! I totally forgot that we could 3D model without our own photos. The process is basically the same and the photos are better. I also really like how you formatted your site. One question, is the statue actually hollow underneath or were there not photos of the underside and therefore it rendered as hollow?

  2. Rafa, your 3D models are genuinely unreal. I can’t believe that you have even more high-res visualizations on your end. You did a great job explaining your process and giving the context to the museum’s art and collections. I am happy to see how well your visuals turned out, especially after seeing how long it took for your computer to load them in class. I hope you can use the skills you gained from this assignment in the future!

  3. I am super impressed that you chose to take on photogrammetry for this project after what we all went through together! I am happy that this time things seemed to run smoothly, and I think your models turned out fantastic. I would like to second Sarek’s question – I don’t think the models were truly hollow underneath, so is there any way to have AI fill in those gaps somehow?

  4. The result is so fascinating and impressive! I wonder how high the quality of the dataset must be to create such a detailed model, especially considering this isn’t even the full-resolution display. Does the process take a long time to run? I’m also curious about the differences between modeling a sculpture and modeling a building. Overall, this is such an interesting and thoughtful project!

  5. Rafa, you are very, very good at 3D modeling. Your visualizations always come out very polished, smooth, and detailed. Great work on your end as it pertains to that. Do you think Metashape Pro is always the way to go for 3D modeling? Or are there instances where Polycam or Scaniverse will generate a better model?

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