Farm’s Funky Form – Aiden Johnson

My computer crashed several times attempting to render Carleton’s newly built Farm House, but I kept hustling through the trials and tribulations, and my results were… quite funky. It was certainly cool to analyze my world through the lens of my camera. Obviously, we do this all the time with photos, but crafting 3D renderings of real buildings felt like I was creating in a whole different way. I loved the results, even when they came out looking more abstract than true to life.

In my Farm House model using Polycam, I believe I caught an incomplete but accurate glimpse of the building.

In contrast, my model using Metashape Pro was not able to replicate from the photos provided, and gave me quite a spectacle.

From my experience working through photogrammetry, I am now able to reflect on my thoughts.

Playing with a model of a building is a much more engaging process than simply viewing said building on a photograph or map. When one is in direct control of a model, they interact and reveal different facets of the map in ways only personalized to them. For example, when a user turns over a model, they are personalizing the model and manipulating the view to pertain exactly to what they desire to see. Giving users more agency over the models they play with invites them to engage further with the subject itself and examine the underlying themes of the work further. Increasing interactivity engages users in ways that traditional media cannot physically do.

Photogrammetry as a process actually reminds me a lot of stop motion animation, which requires intense attention to detail and close examination of the subject matter. Things such as creating a finished product from the composition of independent frames and making sure continuity is kept amongst frames directly remind me of stop motion. Because the process is so intensive and requires immense focus, I would definitely say that photogrammetry encourages close looking and attention to often overlooked detail.

2 thoughts on “Farm’s Funky Form – Aiden Johnson

  1. I think the contrast between your two models says everything- and is very parallel to my experience. I felt really frustrated that I could use an app to do a better job, and spend a fraction of the time doing it. I see you and your effort! It did not go unnoticed! I agree, unfortunately, that the MetaShape Pro model is pretty tragic.

  2. Aiden, I thought that your result in MetaShape was very interesting! For some reason, there seem to be a lot of blobs surrounding the building – I wonder why this is. It seems almost like MetaShape was picking out lots of pixels that correspond to the sky, and creating small meshes for these. I thought your reference to stop motion animation was very interesting, and I agree with you that both processes require an intense attention to detail, which allows us to see things that often go overlooked.

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